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WARPAINT Skins: Viewing a custom skin in Warbirds III

-furball Updated 1-02-02
Here's how you can see a custom skin you've made or downloaded in Warbirds. To learn how to create your own skins, click here. For a list of downloads that can make creating a skin less difficult, click here. For a list of downloadable player created skins, click here.


For Warbirds III Skin Templates, visit Xaero's Warbirds III Skins. He's got it all!

Typing ".planeskin" by itself will disable custom skins.
Typing ".planeskin <path>" (where path is the name of the directory to load custom skins from UNDER THE PLANE'S skin path) activates it.

The files must have the names "fuse.tga", "wing.tga", and "extra.tga" (extra.tga is a spare for anything you have on the third texture... dive brakes, etc).

*Examples:

c:\wbiii\skins\109f\offline\redsix

Switching between them you would use ".planeskin redsix" or ".planeskin rocket". Doing a ".planeskin" alone would return to using the normal artwork.

Note: ALL aircraft will look for the current planeskin directory in their path so setting ".planeskin yellow" would mean P-51B's would look in skins\p51b\offline\yellow for .TGAs as well. Nothing bad happens if they aren't there... it just falls back on the default artwork.

Plane display list (these will be the directory names for the current planes in the game):
JU52 B25C BF109E P51B P40b KI84
JU88A B24J BF109F P51 F6F5 ZERO52
JU87G B24D BF109G HURRI1  FM2 ZERO21
JU87D B17 109GR6 HURRI2 F4U1 ZERO
FW190D P38 BF110G SPIT1 F4U4 XXX (f86)
FW1908 P38L ME262 SPIT5 F4F3 YAK3
FW1904 P38F A36 SPIT9 F4F4 YAK9D
         P40e  


Too put it as succenctly as possible, after you've created a new skin, or downloaded one from the net, save the fuse.tga and wing.tga files into a folder under skins/(name of plane)/offline/(whatever name you want). Go into Warbirds III and select the plane for which you have a skin ready, then type .planeskin (whatever name you picked).


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